WWE 2K15 is meant to signify the start of
a new generation, turning the franchise into a true wrestling game
rather than “a fighting game with WWE Superstars in it.” A new chain
wrestling mini-game has been implemented (exclusive to current
generation consoles only) to make matches play out more realistically.
Pressing the grapple button at the beginning of the match will initiate a
collar-and-elbow tie up. From there, each opponent will press one of
three face buttons to place their opponent into a side headlock, a wrist
lock or a waist lock with a rock-paper-scissors style outcome.
(Headlock beats Wrist lock, Wrist lock beats Waist lock, Waist lock
beats Headlock.) Whomever wins will place their opponent in the
corresponding hold while both players rotate the right analog stick to
find a “sweet spot”. If the attacker finds it first, they’ll perform a
move, if the defender finds it first, they’ll gain the upper hand.
Additionally, the attacking wrestler can strike or wrench the opponent’s
limb, making it harder for them to find the sweet spot. This mini-game
only happens 2-3 times during the match and can be turned off via the
options menu. Strikes have returned to their normal speed with improved
collision and selling animations from the opponent. Unlike in previous
games, superstars will not stand up immediately after taking a bump or
slam, the player must rotate the right analog stick in order to stand
up.
Also new to the series is a three-tier
stamina meter which controls the pace of a match. Each move that is
performed, especially striking and running, will drain the stamina
meter. During the first tier, the wrestler will be full of energy and
perform moves easily. During the second tier, the wrestler will begin to
slow down. In the third tier, the wrestler will be completely
exhausted, even being unable to perform their finishing moves should it
drop too low. Although the stamina meter cannot be turned off, stamina
will slowly regenerate as long as a meter is not depleted and can be
adjusted to drain more slowly. The game’s submission system has been
revamped. The “Breaking Point” gauge has been replaced with a two part
circular gauge. The mechanic of the system remains mostly the same, but
players only have to mash a single button rather than all four. Wake-up
taunt finishers are now known as “Charged Finishers” which combines the
taunt & finisher into a single animation by pressing the finisher
button when the opponent is grounded. Signature moves can now be stored
as well. Catch and Catapult finishers have also returned. Both fighting
styles and skill sets have been brought in to ensure that the characters
behave more like their real-life counterparts. For example, high flyers
like Rey Mysterio will not do power moves and will focus on diving and
springboard moves while giants like Big Show cannot climb the turnbuckle
and will focus on power moves. Superstars who cannot climb to the top
rope can climb to the second rope and deliver moves such as Bret Hart’s
elbow drop or Big Show’s slingshot body splash.
Download WWE 2K15 crack
